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-
- STAR WARS SHUTTLE
- ********************
-
- Lightwave 3-D Model
-
-
- I have re-configured the shuttle in Modeler to now have foldable wings as in
- the movie. This is a simple procedure when you load the three objects into
- Lightwave.
-
- 1. Go to the Layout screen. The three objects, (ShuttleBody,
- ShuttleLeftWing & ShuttleRightWing will be visible.
-
- 2. Move each wing toward the correct position on the outer part of the
- body. The wing shape will fit perfectly over the ShuttleBody pylon. If you
- have trouble positioning the wing, move the camera or the view in closer -
- that will make it easier.
-
- 3. Once both wings are correctly placed, re-select each wing and make the
- ShuttleBody its parent. This is an important step, and if not done
- correctly, you will be flying without wings !
-
- 4. Move the ShuttleBody to confirm the wings are attached.
-
- 5. To move the wings in your animation, select a start and end point from
- which you want the wings to move within. Select a wing as an Object. Select
- Rotate. De-select (H)eading and (P)itch. Only (B)ank should be depressed.
- Either use your mouse (right button) or select numeric input and enter the
- amount of bank you would like. I have found that entering numeric data is
- more precise, as you can get perfect movement of both wings. Do the same for
- the other wing and repeat the procedure for your ending frames. Maximum data
- is 0 to -150.00 for the Right Wing and 0 to 150.00 for the Left Wing. Much
- more than that and the wing will strike the vertical fin.
-
- I have also found that the TipMap (3-D/Images/Space) makes a great
- realistic map for the vertical fin. I have played around with the
- cylindrical and spherical map procedures entering different data values for
- the map, and I have gotten some real wild results ! Better and faster than
- bump mapping, etc.
-
- Have fun !
-
- Jim Capillo
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-